shader
Client-side
 Server-side
 Shared
 Element category: Drawing
The shader class represents a Microsoft HLSL Effect File(.fx) loaded by the client, which can be used instead of a texture when calling dxDrawImage.
See Also
Drawing Functions
- dxConvertPixels
- dxCreateFont
- dxCreateRenderTarget
- dxCreateShader
- dxCreateScreenSource
- dxCreateTexture
- dxDrawImageSection
- dxDrawCircle
- dxDrawImage
- dxDrawLine3D
- dxDrawMaterialLine3D
- dxDrawLine
- dxDrawMaterialPrimitive
- dxDrawMaterialPrimitive3D
- dxDrawModel3D
- dxDrawMaterialSectionLine3D
- dxDrawPrimitive3D
- dxDrawText
- dxDrawWiredSphere
- dxDrawRectangle
- dxDrawPrimitive
- dxGetBlendMode
- dxGetFontHeight
- dxGetMaterialSize
- dxGetPixelColor
- dxGetPixelsFormat
- dxGetPixelsSize
- dxGetStatus
- dxGetTextWidth
- dxGetTexturePixels
- dxIsAspectRatioAdjustmentEnabled
- dxGetTextSize
- dxSetAspectRatioAdjustmentEnabled
- dxSetBlendMode
- dxSetPixelColor
- dxSetRenderTarget
- dxSetShaderTessellation
- dxSetShaderTransform
- dxSetShaderValue
- dxSetTextureEdge
- dxUpdateScreenSource
- dxSetTestMode
- dxSetTexturePixels
 
 