onPlayerStealthKill
Client-side
 Server-side
 Shared
 This event is triggered when a player stealth kills another player.
Parameters
element targetPlayer- targetPlayer: the player or ped that is being stealth killed.
Source
element: The source of this event is the player that initiated the stealth kill.
Canceling
If this event is canceled, then the stealth kill is aborted.
Code Examples
 server   
 function onStealthKill(targetPlayer)     outputChatBox("Stealth kill!", source) -- Tell the player he/she has done a stealth kill.     outputChatBox(getPlayerName(targetPlayer).." has been stealth-killed by "..getPlayerName(source)..".")endaddEventHandler("onPlayerStealthKill", root, onStealthKill) -- Adds a handler for the stealth kill event.See Also
Player Events
- onClientPlayerChangeNick
- onClientPlayerChoke
- onClientPlayerHeliKilled
- onClientPlayerDamage
- onClientPlayerHitByWaterCannon
- onClientPlayerJoin
- onClientPlayerPickupHit
- onClientPlayerPickupLeave
- onClientPlayerQuit
- onClientPlayerRadioSwitch
- onClientPlayerSpawn
- onClientPlayerStealthKill
- onClientPlayerStuntFinish
- onClientPlayerStuntStart
- onClientPlayerTarget
- onClientPlayerVehicleEnter
- onClientPlayerVehicleExit
- onClientPlayerVoiceResumed
- onClientPlayerVoiceStart
- onClientPlayerVoiceStop
- onClientPlayerVoicePause
- onClientPlayerWasted
- onClientPlayerWeaponSwitch
- onClientPlayerWeaponFire
- onPlayerACInfo
- onPlayerBan
- onPlayerChangeNick
- onPlayerChangesProtectedData
- onPlayerChangesWorldSpecialProperty
- onPlayerCommand
- onPlayerChat
- onPlayerClick
- onPlayerDamage
- onPlayerContact
- onPlayerConnect
- onPlayerDiscordJoin
- onPlayerDetonateSatchels
- onPlayerJoin
- onPlayerLogin
- onPlayerLogout
- onPlayerMarkerHit
- onPlayerMarkerLeave
- onPlayerModInfo
- onPlayerMute
- onPlayerNetworkStatus
- onPlayerPickupHit
- onPlayerPickupLeave
- onPlayerPickupUse
- onPlayerPrivateMessage
- onPlayerProjectileCreation
- onPlayerScreenShot
- onPlayerQuit
- onPlayerSpawn
- onPlayerStealthKill
- onPlayerTarget
- onPlayerTeamChange
- onPlayerTeleport
- onPlayerTriggerEventThreshold
- onPlayerTriggerInvalidEvent
- onPlayerUnmute
- onPlayerVehicleEnter
- onPlayerVehicleExit
- onPlayerVoiceStart
- onPlayerVoiceStop
- onPlayerWasted
- onPlayerWeaponFire
- onPlayerWeaponSwitch
- onPlayerWeaponReload
Player Functions
- countPlayersInTeam
- forcePlayerMap
- getControlState
- getPlayerBlurLevel
- getPlayerFromName
- getPlayerMoney
- getPlayerNametagColor
- getPlayerName
- getPlayerNametagText
- getPlayerPing
- getPlayerScriptDebugLevel
- getPlayerSerial
- getPlayerTeam
- getPlayerWantedLevel
- getPlayersInTeam
- givePlayerMoney
- isPlayerMapForced
- isVoiceEnabled
- isPlayerNametagShowing
- setControlState
- setPlayerBlurLevel
- setPlayerHudComponentVisible
- setPlayerMoney
- setPlayerNametagColor
- setPlayerNametagShowing
- setPlayerNametagText
- takePlayerMoney
- getLocalPlayer
- getPlayerHudComponentProperty
- getPlayerMapBoundingBox
- getPlayerMapOpacity
- isPlayerCrosshairVisible
- isPlayerHudComponentVisible
- isPlayerMapVisible
- resetBlurLevel
- resetPlayerHudComponentProperty
- setPlayerHudComponentProperty
- getAlivePlayers
- getDeadPlayers
- getPlayerACInfo
- getPlayerAnnounceValue
- getPlayerCount
- getPlayerIP
- getPlayerIdleTime
- getPlayerVersion
- getRandomPlayer
- isPlayerMuted
- redirectPlayer
- resendPlayerACInfo
- resendPlayerModInfo
- setPlayerAnnounceValue
- setPlayerMuted
- setPlayerName
- setPlayerScriptDebugLevel
- setPlayerTeam
- setPlayerVoiceBroadcastTo
- setPlayerVoiceIgnoreFrom
- setPlayerWantedLevel
- spawnPlayer
- takePlayerScreenShot
 
 