onClientObjectBreak
Client-side
 Server-side
 Shared
 This event is fired before an object breaks.
       Note      
 This event is only triggered for objects that are streamed in
Parameters
element attacker- attacker: the vehicle/ped/player who is breaking the object
Source
element: The source of this event is the object which will break.
Canceling
If this event is canceled, the object will not break.
Code Examples
 client   
 This example prevents objects from beeing broken in interiors.
addEventHandler("onClientObjectBreak", root,    function()        if getElementInterior(source) ~= 0 then            cancelEvent()        end    end)See Also
Object Events
- onClientObjectDamage
- onClientObjectBreak
- onClientObjectMoveStop
- onClientObjectMoveStart
 
 