onClientMarkerLeave
Client-side
 Server-side
 Shared
 This event is triggered when a player leaves the area of a marker created using createMarker.
Parameters
player leftPlayer, bool matchingDimension- leftPlayer: the player that left the marker's area.
- matchingDimension: true if the player is in the same dimension as the marker.
Source
element: The source of this event is the marker that the player left.
Code Examples
 client   
 This example shows a message in the chatbox whenever a player leaves any marker.
function markerLeave ( leavingPlayer, matchingDimension )    outputChatBox ( getPlayerName(leavingPlayer) .. " left a marker" )end
addEventHandler ( "onClientMarkerLeave", getRootElement(), markerLeave )See Also
Marker Events
- onClientMarkerHit
- onClientMarkerLeave
- onMarkerHit
- onMarkerLeave
 
 